Uncharted 4: A Theif's End is a 3rd person action/adventure game and the fourth chapter of the beloved Uncharted Series developed by Naughty Dog. It was released in May of 2016.
This team began as 5 but eventually grew to over 30 artists including Character, Environment, and Prop artists.
My team was tasked with taking a range of assets from the blockout through texturing, by combining traditional sculpting and modeling techniques, with new workflows and programs such as Substance Designer.
As the Project Manager of the outsourced team (Mindwalk Studios), I had the following duties:
Facilitated communication and organization between outsourced team (Mindwalk Studios) and developer (Naughty Dog) to ensure artistic and scheduling goals were met
Worked with internal team leads to communicate roadblocks and address red flags
Motivated and supported outsourced team to ensure that project goals, milestones and deliverables were achieved
Tested and implemented new organizational, tracking, and reporting methods that would eventually increase efficiency studio-wide