For the past 2 years, I’ve been living and working in Beijing, China as a Project Manager for Mindwalk Studios, an elite partner for game art and animation. I support multiple teams of 3 to 30 artists and animators, ensuring that the needs of the developers (clients) are met in an accurate and timely manner.
Click on an image to learn more about each team.
"You cannot manage men into battle.
You manage things; you lead people."
- Grace Hopper
Replace “battle” with “shipping a game” and I think that about covers it. Pipelines and tools are important to production and project management. They help keep things organized, and they help keep you efficient (and sane) – but they aren’t what makes games. Your team makes games. Your people.
The role of a producer is keeping your team efficient, keeping your team happy, and shipping the game. Let your team do what they do best: make awesome art, design fantastic experiences, code like a demon – whatever they do - while guiding them gently but firmly towards that looming deadline.
Maybe it’s that producers are like Gandalf. The fellowship (your team) has got to get the ring (the game) to Mordor (shipped) before all hell breaks loose. You’re there to usher them onwards, console the fearful (“I wish this asset had never come to me!” “So do all who live to see crunch time…”), and if need be, sacrifice yourself to that balrog (only without leaving them to fend for themselves for an extended period of time). If you’re doing it right, your team trusts you, looks up to you, and seeks your help and advice. You work with them to help them grow and be self-sufficient in hopes that, at first light on the fifth day, they won’t need you…but you’ll still be there in the east in case they do.
Hi! I'm Hannah Wood...
...but my teams call me The Brood Mother
Since the start of my career, I’ve helped manage over 15 games ranging from top-tier mobile to international AAA IPs. My goal for each of these, and in general as a producer is to help people be the very best, like no one ever was – and also to get their games done. For more about this, check out my Philosophy Section.
When I’m not guiding my teams through Mission: Next Deadline, I’m usually busy playing RPGs and adventure games (or table-top games!), or reading fantasy novels. Of course, reading gets me all inspired and I have to do some more work on the novel I’m currently writing. Or, if the weather’s nice, I’ll go out for a bike ride to get me pumped up for the next day of game making.
December 2013 - September 2016
Project Manager, Mindwalk Studios
Managed over a dozen outsourced teams of artists and animators by facilitating communication, organization, and accountability between outsourcers and production teams, thus establishing a high standard for management that became expected of our studio
Motivated and supported teams to ensure client and project goals, milestones, and deliverables were met, resulting in strong, long-term client commitments and trust
Created and implemented new processes, SOPs, and communication standards that led to company-wide efficiency increases. Many of these processes were also adopted by full-production studios and became required for other outsourcers
June 2013 - December 2013
Production Intern, 2Dawn Games
Facilitated communication across all departments to ensure project goals and milestones were met
Facilitated the use of an agile development system, and helped establish accountability
Helped identify roadblocks, bottlenecks, and their solutions, leading to a more efficient team
Production Intern, National Geographic
Savannah Ocean Exchange
Savannah College of Art and Design
Bachelor or Fine Arts, Interactive Design and Game Development
Excellent written and oral communication skills
Strong project and people management skills
Skilled at developing processes and organizational systems based on project and studio needs
Familiar with current, cross-discipline production pipelines
Proficient in business and document writing
Calm and deliberate, yet passionate and enthusiastic
Self-motivated, quick to learn
Proficient in Microsoft Office, Jira, Google Project Software, Adobe Creative Software, and various other production tools
Managed a small film crew for the making of five short films (PSAs) and a conference anthem video
Facilitated communication between film crew and outsourced parties for efficient production and cooperation
Helped maintain project momentum by organizing detailed scheduling and project checkpoints